Sunday, August 30, 2009

Ghana: Maker Faire Africa - "Bushpunk"

Kevin Anderson's review of the just concluded Maker Faire Africa held in Ghana draws one of those interesting parallels you wish you had some way of kicking your own ass for not haven noticed before:
The Maker Faire in Ghana helped combine the African and American visions of gadgetry. Conference organisers hoped to answer the question: what happens when you put the drivers of ingenious concepts from across the African continent together and add resources to the mix? The answer is instead of steampunk technology, you get bushpunk low-fi tech.


I guess it's easier to see the steampunk connection in the English version of Maker Faire. Taking the climate of a Victorian H.G Well's England and exaggerating the idea of harnessing steam power to nuclear proportions has given us the design aesthetic and alter-verse referred to as Steampunk, which has been the wellspring of a genre of speculative, revisionist, and "path not taken" fiction comprising of everything from Alan Moore's League of Extraordinary Gentlemen to Katsuhiro Otomo's Steamboy to Mike Mignola's hilarious Adventures of Screw On Head and so much more.

 

While steampunk today is more or less a realm that holds our fascination because of its aesthetic possibilities and has a subculture of sorts, bushpunk sounds, to me, like so much more. In "bushpunk" we unhitch our imagination from steam power and, instead, have it revolve around a cannibalizing and re-purposing/solar and battery-powered/SMS/low-tech/low-bandwidth/velcro world which spits out of necessity things like bicycles made out of bamboo:


... furniture made out of empty plastic bottles...
... old bicycle wheel powered furnaces...



... solar flaps attached to our accessories


So, let's say this were a Terry Gilliam movie and we could remove all the stops and let our imaginations go helter skelter, what will a Bushpunk realm look and feel like? 

Note, this world won't run on an exaggerated sense of steam power. But that said, it does need a power source and upon the exaggerated credibility of that source will everything bushpunkish ensue. If one thinks of a power source as one would of humidity then it is a power source that's already there, hence necessitating a world of low-fi tech gadgets and devices which, like root hairs, are desperate to tap the power source of the sun, soil, air and what have you for that extra mobile phone or laptop charge. Thus, in Bushpunk, gadgetry makes everything take on a root hair-like quality desperate to tap everything around it for the purpose of charging the batteries of a more conventional world. 

Hmm... looking back, those machines in the Matrix were on to something.

5 comments:

Anonymous said...

ha! i was just thinking that. see my post here : http://community.livejournal.com/steamfashion/2018868.html

helenasway said...

Insightful connection and too true that "Bushpunk" is so much more. Steampunk is a romantic fascination but Bushpunk is a reality born out of the marriage of necessity and ingenuity. I just returned from my first trip to Africa and I am giddy about the possibilities of all the stuff like this that I saw.

gmoke said...

I've been doing Solar IS Civil Defense in the USA actively for the half decade with my own home-made solar backpack and one room essentially off-grid in an urban apartment. About three square inches of PV panel is enough to power an LED flashlight and battery switching will allow for a cell phone or a radio too. Add a hand crank or bicycle generator and survival level, refugee camp level, bushpunk level low voltage DC electricity is reliably available day or night by sunlight or muscle power.

You can see more at http://solarray.blogspot.com

mojonojo said...

Post 1988 bougainville island is proto-bushpunk http://en.wikipedia.org/wiki/Autonomous_Region_of_Bougainville

mojonojo said...

great docco here - http://video.google.com/videoplay?docid=-1192286025577999101#

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